A Headless Body Production
Venue: An Undisclosed Basement
Event: Waterloo
Players: Phil Gardocki running 4th Division, 1st Corps
+ 15 others
Game System: Fire and Fury adapted for Napoleonic era.
This battle report will not have a lot of the standardization of my other reports. I did not intend to write one, and so I did not take all the pictures required to fill out the details. A normal game would have for each turn, a picture of left, center and right, with the units described and movement detailed. Then the bottom half of the turn, and 3 more pictures. On a game of 7 turns, including deployment, that is around 48 pictures. For this, I took a total of 21, but mostly just the center area where my brave Frenchmen struggled against the combined British and Dutch forces.
The Forces:
French: 4 Division, commanded by Pierre Francois Joseph Durutte.
2 Brigades, Regulars, each with 5 stands of infantry, and a battery of light guns.
1st Light Cavalry Division, commanded by Baron Jacquinot
2 Brigades of Elite Hussards or Lancers and a Company of horse guns.
British/Dutch.
Who is to say? There were a lot of foot, at least 40 stands. Mostly conscripts, some elites. Supported by 3 batteries of artillery, 8 stands of horse.
Another problem with standard presentation is the board was big. 16 feet by 6 feet. So no photograph can do it justice. Normally I shrink the pictures down to 1280x1024. The main reason is so the page loads more quickly. 4032x3024 pixels is 5 megabytes, while the 1280x1024 is 350 kilobytes. When you have 50 pictures on a page, it takes a lot more time to load. 250 megabytes vs 17.
But for this one, I am letting the full size ride with the page. That way you can take advantage of your monitors resolution and see the fine details not necessary when viewing 10 elements of the L' Art de la Guerre battle field.
The battle field from the west. the Al had this table top sheet special made for the game. |
Picture taken from the East. |
The French are going for a double envelopment. The first reason was to do something different than historical. The second reason was to give as many players as possible a chance to be the "Spearpoint". There are so many of us, it seemed only fair, that win, lose or draw, that we all get to actively attack.
As one player commented, it doesn't matter what the plan is. Each player is going to do what he wants anyway. Probably true to life. I know one tank company commander that was told, "Once the battle starts, the only decision a commander can make is when to commit his reserves."
French side of the board. On the left, the 2nd Corps has formed the "Grand Battery." On the right is 1st Corps. |
Not much to see here. The Grand Battery is just right of center. 6th Corps is off frame on the left. 6th Corps is our major attack force, and will give Chateaux Hougoumnont a wide berth. |
Wellington's forces seemed well deployed to receive the attack.
The Young and Old Guard are deployed to the rear of the Grand Battery. To attack after the bombardment. |
11am, the march begins. |
Historically, it was raining in the morning, so the battle got a late start. For the first two turns, 11:00 and 11:30, the ground has mud affecting the movement.
Ironically, the building was getting power washed. Water would sometimes penetrate the interior through the storm doors and windows.
My 4th division is near the center. On the right are our cavalry commands. |
11:30, the view from the west, 6th Corps is in march column. |
An attempt at a panoramic shot. |
12:00 turn. The view from the east. The French Cavalry has begun to turn the Allied flank. |
My thought was to do my best to take out the Allied artillery first. Then use my batteries to harass their line. The job of my division is to just occupy Allied troops until our pincer moves hit.
I gave their whole lot of targets, so that my artillery on the ridge line was not a priority for them.
I did not know that most of what I was facing was "Conscripts."
By major luck, the Allies rolled mostly 1's and 2's, and a single 7 on a 10 side die. My troops rolled two 10's, a 9, a 7 and a 1.
My co-commander was using the wrong movement rate for his troops, so they were advancing only 6 inches a turn, while mine were moving 9.
Dismayed, but not broken, the allies mass their divisions for a bit of musketry, then charge. The 4th divisions brigades are thrown back disordered. |
The expanded view has a squiggly line delineating the sides.
On the left, the rest of the 1st Corps is going to take their turn to charge. |
Up the ridge they charge. Causing an allied brigade to flee, capturing a couple of batteries. Then a pursuit into yet another allied brigade, which retreated. |
On the left, the 2nd Corps attacked after many turns of bombarding with the Grand Battery. One allied unit fled under the bombardment, but another stood and sent the French packing.
Off screen, left, the 6th Corps has arrived to its targets and is about to start it's assault. Wellington's troops were well deployed to receive them, but over the hours, had units redeployed to deal with 2nd Corps attack.
Off screen right, massive cavalry battles raged, mostly in favor of the French.
About 4pm, both game time and real, the Prussians arrived.
But Allied forces held a conference, and decided not to play it out. The Prussians were too far away, and the French Cavalry on that flank was pursuing faster than the Prussians could march.
My 4th Division was thrown off the ridge, it's brigades now rated as "Spent", were resting in the valley, with 3 batteries protecting them from any attack. The rest of the 1st Corps, was still in attack mode, and widened the hole in the center to about 16 elements.
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